U.S. imports of Video Game Consoles and Machines (Non-Coin-Operated) (HS 950450) totaled $599.1M in August 2026, imported from 52 countries.
Importers of Video Game Consoles and Machines (Non-Coin-Operated) paid $63.2M in duties in August 2026, an average duty rate of 11.83% — duty actually collected as a share of the imports that cleared customs, not the published tariff schedule. Video Game Consoles and Machines (Non-Coin-Operated) imports of $599.1M in August 2026 ran 72% above the year-to-date monthly average of $349.2M.
Last updated: August 2026 dataHome and portable video game consoles — excluding coin-operated arcade machines — are consolidated into a single 10-digit line (9504500000) under this heading, with Vietnam now the leading US supplier as major console manufacturers have shifted final assembly away from China. Section 301 tariff exposure on Chinese-origin electronics has accelerated that geographic diversification, making origin documentation a recurring compliance focus. Classification disputes at this heading often involve distinguishing dedicated gaming consoles from general-purpose computing devices or smart televisions with gaming capability.
AI-written summary of the official U.S. Census Bureau trade figures on this page — verify before relying on it.
2.2K import shipments a month
CBP and the courts have examined whether a device's primary design and marketing purpose is gaming versus general computing. A device purpose-built for gaming — with dedicated controllers, a gaming operating system, and limited general-purpose functionality — typically falls under 9504.50. Devices that run a full general-purpose OS and happen to support gaming apps are more likely classified as automatic data processing machines under Chapter 84. A binding ruling is advisable for hybrid-function devices.
Vietnam has become the primary assembly location for major console brands, with China and Thailand also significant. When production spans multiple countries — for example, components made in China assembled in Vietnam — importers must document that substantial transformation occurred in Vietnam to claim that origin. CBP has increased scrutiny of electronics supply chains for potential transshipment, so maintaining detailed bill-of-materials and production records is essential.
ImportsExports
Imports
$599.1MYoY · free account
Exports
$92.5MYoY · free account
12-mo low · imports
Low · free accountOver the twelve months to August 2026, the U.S. imported $5.7B of Video Game Consoles and Machines (Non-Coin-Operated) and exported $973.6M.
Through August 2026. Source: U.S. Census Bureau.
Subheading 1 of 5 in heading 9504
Subheading 950450 · $599.1M of $841.4M
Trade Directory
List your company under HS 950450 — Video Game Consoles and Machines (Non-Coin-Operated), so the companies trading it can find you. Be the first supplier listed.
HS10 import codes under this HS6 parent, each with its own page. Source: U.S. Harmonized Tariff Schedule.
| Code | Description | Imports for consumption | Average duty rate | Dutiable Share | Duty Collected |
|---|---|---|---|---|---|
| 9504500000 | Video Game Consoles & Machines, Other Than Coin Opr | $534.1M | 11.83% | 96.78% | $63.2M |
HS10 export codes under this HS6 parent, each with its own page. Source: U.S. Schedule B export classification.
| Code | Description | Export Value |
|---|---|---|
| 9504500000 | Video Game Consoles & Machines, Other Than Coin Opr | $92.5M |
Import lines come from the U.S. Harmonized Tariff Schedule and export lines from Schedule B. The two are numbered by different agencies, so the same 10-digit code can appear in both tables describing a different product.
Imports · August 2026
origin
Vietnam and China together supply 85% of it. Vietnam pays 12.4% duty; Mexico <0.1%.
customs district
destination
entry
rate provision · imports
2.3% enters free of duty; duty collected equals 11.83% of imports for consumption.